There can be lots of things happening at once if you run around in the wide open world. One of the new things added is something that has been requested pretty much since the first early access versions. However, there is a couple of new quality-of-life features included. Fixed main quest getting stuck by not acknowledging all the found fuel cells.ĭo note that, even with the boom and all, this is mostly a maintenance/fix update. Timed crate gold medal had wrong amount of crates found required (51, is now 52). Fixed Crowbar missing most of its upgrade effects. Fixed slider value changing with gamepads and keyboard. Fixed discrepancies between some texts and voiceovers not matching. Radio achievement now takes into account radios in shelters. Campfire achievements now uses the correct amount of campfires. Fixes to faulty positioning of co-op player spawns. "Arcade is dead" cabinet can now be searched only once. Materials do not disappear anymore when starting a co-op game when saving is not possible. "Riot Shield" HP now shown correctly after quick swap. Fixed an issue with the "Ark" level 2 door not opening when it should. Not possible to destroy "Fortress" entrance doors through the main gate any more. Russian now uses the sama font as other languages.įIXED- Quest text locations show up properly in all stages. Faster material pick up (more materials picked up at once). Invent screen has less empty space around the grid. Added fishing xp buff modifier to "Tackle" an fixed some faulty modifiers. Hunting rifle now has modifiers for all upg levels (conceptually a high crit dmg & chance weapon). Invention notification now makes a sound. It is now possible to walk through a dead co-op player. The collection now shows zero for materials that the player does not carry or have in the storage. The survivor now respawns at the home shelter if he dies consecutively three times in a very short period of time. Plant beds can now be destroyed with a shovel. Buffed trinket effects for "Shock Absorber" and "Rabbit's Foot". ![]() Buffed the "Leaper" enemy damage on all attacks a bit as the enemy was underperforming compared to specs. Language menu sets cursor focus over current language. Language menu sorts languages by language code (always shows reference language first). But it can get -32° during winter!Īnyway, have a great summer everyone! (Missing the office AC already.)ĬHANGED- UI tweaks (mostly for touch interfaces). Also it's almost 32° Celcius (~90☏) outside right now, so. It's surreally bright during the night time. This might not be the best time to make that statement though as it's midsummer (Juhannus), which means that the sun basically doesn't go down AT ALL. ![]() This long break makes it up a bit for having to live in a cold and dark country like Finland. The next step for the team is to once more recharge our batteries with the traditional Finnish 4-5 week summer vacation. You can find out more about the Underworld (and perhaps wishlist it?) at it's Steam page here: We're expanding the main island a bit to give you some more room for your building activities and to add some Quests related to it. The focus will be on giving you more tools to build stuff like platforms, walls, furniture, etc. For those who survive the Underworld main quest, there will be a sweet and useful reward: among other earthly rewards, you will be able to fast travel between Campfires.Īll this will arrive with the upcoming 1.1.0 update #24 which will also contain some free playable content. The story will shed some more light onto the mysterious event happening on the island, and almost all the existing game features are expanded in some way: there will be new quests, recipes, skills, monsters, weapons, outfit, headgear, fish, plant to farm, buildables, and so on. Note that this is not an Undercrown related thing, this will go way deeper - and beyond. The DLC will feature a new open world map called the Underworld. ![]() The current estimated Steam release date is some time at the end of August, so we're close! We're happy to announce that we're on the final development stretch of a shiny new DYSMANTLE DLC called Underworld! We were hoping to get this out before the summer vacations, but unfortunately things simply aren't yet ready for release.
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