The issue with Adept weapons is that grinding them feels bad. Even if that drop was trash, you didn't feel that the effort was wasted because you still got your pull of the slot machine.īlizzard learned a similar lesson with Diablo 3. This is why Forges and Menagerie are regarded as solid loot systems, as you grinded for the frame or runes, ran a fun activity, and got a targeted drop. Loot feels best when it's consistently dropping with a wide variance in stats. When this content isn't worth the effort it takes to acquire or doesn't feel rewarding, that engagement drops. Like, gIvE iT a ThOuGhT.īungie creates content, in this case weapons, in order to drive engagement with an activity. You clearly have no idea what you're talking about. If you don't understand why people typically go for two main perks and then settle on the rest (since most of those options are decent anyway), then I don't know what to tell you. But you realize to get a certain combination of those 3 alone, the odds are 1/63? You know how much people complain about just 1/12 odds for perks on bottom dollar for example? You'd rather go for the 1/63 chance at worse stats than 1/12 (or less) chance at surplus with better stats? Do you not understand simple statistics or something? Yes the two first columns AND masterwork combined are usually more static benefit, and even then STILL not as good sometimes like I said. Do the math yourself for "the biggest boost" and you'll realize how flawed your logic is. The closest you could get to that with fluted barrel, flared magwell, and a handling MW would be 10 stability, 15 reload speed, and 25 handling. Surplus x2, an average case, gives 15 stability, 22 reload, 25 handling. If that were the case, the BEST perpetual stats you could get are from something like surplus. I was using your ridiculous logic that perpetually active is "always better" than situational perks. Having the weapon drop on every GM completion doesn't trivialize the grind, it enables it to even be possible.Īre you dense? I didn't say people get those for the perpetual stats. The Hung Jury would need to come through the weekly rotation 10 times for a player grinding solely GM Nightfalls for 8 hours a day to expect, but not guarantee, a god roll. Now multiply that by 2, and that's how long it would take if you got a weapon each completion with two weapons available in the pool. If you are a person with a semi-real life and can only game for 8 hours a day, it would take about 34 days of grinding to be expected, but not guaranteed, to get the drop. Even if you got an Adept Hung Jury after every run, it would still be almost 11 and a half days of nonstop grinding to be expected, but not guaranteed, to get the drop. To put this into the context of time, let's assume an average of 10 minutes a run. Multiply all these together, and we get 0.000609, or about 1/1642. The Adept Hung Jury has 9 barrel perks chosen twice, 7 magazine perks chosen twice, 5 perks in the first column with Grief as an alternative, 6 perks in the second column, and 4 masterworks. There needs to be something to combat the ever growing RNG of getting good drops, and some repurposed chalices could be a perfect way to do it and cover a TON of loot with that protectionįor people who somehow think this would remove any form of grind involved in getting a god roll, let's actually break down the math in getting one. They could make separate sects of it for each of the core playlists to allow for hyper specific farming of the actual playlist loot instead of being drowned in world drops. That chalice system could totally be reworked and fine tuned to be applied to the game today. And the recipe issue is easily fixed by the game itself telling you what the result would be, like Wrathborn lures do. You passively acquired runes at a decent rate (which they could raise even more if it was that much of an issue!) doing literally anything, and it did not take long to stockpile a good reserve of them unless you were doing nothing but Menagerie. That is a LOT of RNG circumvented in a single activity with a huge loot pool, and it’s what made the Menagerie the best farm in the game to date. And you were guaranteed at least one per run. The menagerie had 4 entirely different sets of armor, hand cannons, snipers, fusions, smgs, sidearms, and 3 rockets + an MG that could be target farmed, all the way down to specifying the masterwork of the gun or the stat type of the armor.
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